makamys / Neodymium

Reimplements chunk rendering using modern OpenGL features to improve performance (1.7.10)
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Factorization Dimensional Slices don't render #49

Open makamys opened 6 months ago

makamys commented 6 months ago

Originally reported by Hayley on Discord

This causes colossi to show up as invisible.

Workaround: set enableVanillaChunkMeshes=true in the config.

(Note that this option is not compatible with FalseTweaks!)

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xJon commented 5 months ago

Is there any modpack-friendly workaround without the need of JVM flags?

makamys commented 5 months ago

Your best option is to downgrade to 0.1.9, which is effectively the same as adding the flag (since it disables a change made in 0.2). Compat with OF shaders is the only major thing you'll be missing out on.

Though note that enabling enableVanillaChunkMeshes will increase stuttering during chunk updates, which is why it's off by default.

xJon commented 5 months ago

Would you expect performance using Neodymium with enableVanillaChunkMeshes enabled to still be superior to not running Neodymium?

makamys commented 5 months ago

Definitely - in the earliest versions there wasn't even an option to disable them.

makamys commented 5 months ago

As of 0.2.4, enabling enableVanillaChunkMeshes is enough for the workaround.