makehumancommunity / community-plugins-makeclothes

Reimplementation of MakeClothes
MIT License
34 stars 13 forks source link

Punkduck devel #9

Closed black-punkduck closed 4 years ago

black-punkduck commented 4 years ago

Pull request because of interface change to makeskin (for details see comment there)

Additionaly makeclothes accepts a directory "humans" inside makeclothes directory. This is a simple method to get a basemesh with one click, when no socket communication is running. The directory "humans" is scanned once, when blender starts, it contains blendfile(s). All meshes with a specific syntax are accepted and presented in blender then. For a test, I uploaded a file newmeshes.zip into development discussion (makeclothes, page 14), it contains two demo blend files which should be placed into this folder. If directory "humans" is not available, makeclothes works like before.

atm. I did not upload these blendfiles into github. That is because of pathes etc. It is not uncommon to have blendfiles in github. I checked for some blender tools like a new tree-generator etc. People also use blendfiles. Since we have to adapt our software, when blender changes, we can change blendfiles as well ...

I work with a version of T-posed and A-posed males and females and an additional female mesh with shape-key for high-heels which is applied before makeclothes creates the shoes (inside MakeHuman high-heels target should be used) ...

I change the design a tiny bit. Makeskin and Makeclothes are quite similar now. Maybe licence/author should be handled also the same ... it is connected to scene in makeclothes and to object in makeskin

Next step should be some kind of integration of the 3 development tools .. (makeskin, clothes, target) ..