Open rwbaer opened 5 years ago
Actually, even without clothes, the problem exists for me on Blender 2.8 and latest plugin version
I think there were commits not that many weeks ago that adressed this.
Can you try with the current code from github instead of the version from the alpha? Simply download the appropriate version from here: https://github.com/makehumancommunity/makehuman-plugin-for-blender/tree/master/blender_distribution ... and install it in the same way you installed the version that was bundled in the alpha.
You might want to remove the old version from blender before doing this.
That's what I made @joepal1976 - The plugin version I've installed is dated on 3 sept. I've checked version in source where there is a version that was changed 15 days ago (0.6.1) and it's the same. Whatever I do, if I press "Sync" button, the model is reimported, very big, and I loose hair on the model.
I will retry in a couple of hours, to be sure.
Note: I'm on Fedora, and there is no version that is usable excepting by using github sources. That's not a problem for me, that's very easy to start MH
I forget to mention that I'm using the latest stable version of Blender 2.8 (not a RC)
Hi,
Any news about that problem?
I tried with latest version but the problem persists.
I will try to take a look at sources but I'm not sure to have enough knowledge on BPY to give a hand.
See the problem here, using latest or github MH community plugin and latest git version of MakeHuman
Once, sometimes the "sync" change the scale.
With a new Blender session, the sync import a messy mesh.
I know a fix..... Don't press sync to MH. don't worry your Ik and FK and syncing pose will still work
Id wish I could close this......
Windows 10 Blender 2.80RC2 Community plugin from current source code (2019-07-21) Steps:
Used community plugin for blender to import MH figure from 1.2.0 a3 release. Figure had default skeleton, and user created assets in the form of a dress and stiletto shoes.
Select sync to MH and the mesh is scattered. Actual effect of sync on mesh -- Better viewed after zooming out.). Edit: No changes were made in the interim
The human and skeleton seem fine. It's the clothes that fail. Deleting the dress and stilettos leaves this: