Hello,
Using MakeHuman from master branch and plugin 0.6.3 (also tried 0.6.1) - Blender 2.83.4
IK ridge append from "default" skeleton, in pose mode => body doesn't follow bone:
There are plenty of other problems importing human, e.g.:
File "/home/metal3d/.config/blender/2.83/scripts/addons/MH_Community/mh_sync/import_proxy_binary.py", line 93, in __init__
selectObject(self.obj)
File "/home/metal3d/.config/blender/2.83/scripts/addons/MH_Community/mh_sync/fetch_server_data.py", line 8, in __init__
self.executeJsonCall(expectBinaryResponse=expectBinary, params=params)
File "/home/metal3d/.config/blender/2.83/scripts/addons/MH_Community/mh_sync/sync_ops.py", line 18, in executeJsonCall
self.callback(json_obj)
File "/home/metal3d/.config/blender/2.83/scripts/addons/MH_Community/mh_sync/fetch_server_data.py", line 12, in callback
self.readyFunction(json_obj)
File "/home/metal3d/.config/blender/2.83/scripts/addons/MH_Community/mh_sync/import_proxy_binary.py", line 108, in gotVerticesData
self.vertCache = []
AssertionError
location: <unknown location>:-1
What I see is that the body parts (groups) are not imported (so making bone parent to body make it move the entire body when I move a hand), there is no topology imported (it import the default one).
Hello, Using MakeHuman from master branch and plugin 0.6.3 (also tried 0.6.1) - Blender 2.83.4
IK ridge append from "default" skeleton, in pose mode => body doesn't follow bone:
There are plenty of other problems importing human, e.g.:
What I see is that the body parts (groups) are not imported (so making bone parent to body make it move the entire body when I move a hand), there is no topology imported (it import the default one).
It seems that the mesh is not well exported so.