makehumancommunity / makehuman-plugin-for-blender

!DEPRECATED! Plugin for makehuman and related programs (it has been replaced with MPFB2)
https://static.makehumancommunity.org/mpfb.html
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Issue with certain bones when exporting custom pose from Blender back to Makehuman #95

Closed moneybunny88 closed 2 years ago

moneybunny88 commented 2 years ago

Hey there, im trying to create a custom pose using blender and am pleased with the result. I then exported it as a bvh and placed it in the makehuman pose folder. Everthing looks great EXCEPT the hands (its twisted very strangely) and arm position. To clarify I imported automatically in Blender using the Makehuman plugin. I also tried skeleton syncing in blender and then RE-DOING the pose and exporting it again, but this didn't work either. I have looked everywhere for an answer to no avail :( I really don't want to have to pose the figure again as it took me ages LOL, so hopefully there's an easy solution that I've overlooked. Attached are some photos for reference, thank you :)

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moneybunny88 commented 2 years ago

Forgot to mention, I also installed the mpfb2 latest plugin on blender and tried to export it again as a bvh, but its still the same result. Sorry if this issue has been discussed before, it would be great if I could get some clear step to step instructions :) Thank you so much for your time!

moneybunny88 commented 2 years ago

Nevermind I fixed it!!! I exported as MHX2 and its working fine now :)) I think I had downloaded the older Blender plugin