Open ashledombos opened 7 months ago
Yes, in the best of worlds, there should be good Godot support. There has been some discussions on the forum regarding exporting from MakeHuman to Godot, but I haven't really looked into it on the mpfb side.
Some parts are game engine independent, such as the polygon reduction and the texture parts. And some parts of that are mostly a question of documentation.
I could really use help regarding the Godot-specific parts though, as I have never used it personally. For Unity, I have a grasp of the basics and can test what consequences design choices in mpfb have.
In related news, there seems to be a godot side of things in progress: http://www.makehumancommunity.org/forum/viewtopic.php?f=23&t=23056
This is a project in development to create MPFB2 characters directly in Godot: https://github.com/NitroxNova/Humanizer
Is your feature request related to a problem? Please describe. It aims to capitalize on the recent and upcoming enhancements in Blender 4 and Godot 4 to establish MPFB as a rapid character creation platform for Godot.
Describe the solution you'd like
Describe alternatives you've considered There are certainly other good platforms, both proprietary such as Unity and Unreal Engine, and open-source ones like Löve, which offer robust game development environments. But I‘m only familiar with Godot…