The directory needed improvements in file organization (before it got out of hand). These changes simply place crpg code in one package, and games in another directory, where they call the crpg package. I also added import statements to the crpg game files which change the call directory to compensate for moving the files.
Types of changes
What types of changes does your code introduce?
Put an x in the boxes that apply
[x] Bugfix (non-breaking change which fixes an issue)
[ ] New feature (non-breaking change which adds functionality)
[ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
[ ] Documentation Update (if none of the other choices apply)
Checklist
Put an x in the boxes that apply. You can also fill these out after creating the PR. If you're unsure about any of them, don't hesitate to ask. This is simply a reminder of what we are going to look for before merging your code.
[x] My changeset covers only what is described above (no extraneous changes)
[x] Lint and unit tests pass locally with my changes
[ ] I have added tests that prove my fix is effective or that my feature works
[x] I have added necessary documentation (if appropriate)
[x] Any dependent changes have been merged downstream
Proposed changes
The directory needed improvements in file organization (before it got out of hand). These changes simply place crpg code in one package, and games in another directory, where they call the crpg package. I also added import statements to the crpg game files which change the call directory to compensate for moving the files.
Types of changes
What types of changes does your code introduce? Put an
x
in the boxes that applyChecklist
Put an
x
in the boxes that apply. You can also fill these out after creating the PR. If you're unsure about any of them, don't hesitate to ask. This is simply a reminder of what we are going to look for before merging your code.