When the arc gauge is given a boundary box that is not exactly 2:1 it did not render properly. This fixes that by shrinking to fit within the boundary given.
Also fixes #93 so the pointer is not cut off when at 0. Simply moved arc center up by the width of the pointer so it always remains on screen.
When the arc gauge is given a boundary box that is not exactly 2:1 it did not render properly. This fixes that by shrinking to fit within the boundary given.
Also fixes #93 so the pointer is not cut off when at 0. Simply moved arc center up by the width of the pointer so it always remains on screen.