maktoobgar / scene_manager

A tool to manage, organize and ease transitions between different scenes.
MIT License
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Warnings on load, invalid UIDs - using text paths instead #24

Open snewell92 opened 3 weeks ago

snewell92 commented 3 weeks ago

Hi, unsure what's the problem, but I have a bunch of warnings on load

image

Copy Pasta ``` Godot Engine v4.2.2.stable.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors. --- Debug adapter server started --- --- GDScript language server started on port 6005 --- Add Autoload scene/resources/resource_format_text.cpp:448 - res://addons/scene_manager/menu.tscn:3 - ext_resource, invalid UID: uid://cnhtsuf78gsy7 - using text path instead: res://addons/scene_manager/icons/GuiChecked.svg scene/resources/resource_format_text.cpp:448 - res://addons/scene_manager/menu.tscn:5 - ext_resource, invalid UID: uid://bt1mtu3gbmwqc - using text path instead: res://addons/scene_manager/icons/FileDialog.svg scene/resources/resource_format_text.cpp:448 - res://addons/scene_manager/ignore_item.tscn:3 - ext_resource, invalid UID: uid://dw322nmqpqwfq - using text path instead: res://addons/scene_manager/icons/ImportFail.svg scene/resources/resource_format_text.cpp:448 - res://addons/scene_manager/scene_item.tscn:4 - ext_resource, invalid UID: uid://brxxaey30q7uk - using text path instead: res://addons/scene_manager/icons/GuiTabMenuHl.svg scene/resources/resource_format_text.cpp:448 - res://addons/scene_manager/scene_item.tscn:6 - ext_resource, invalid UID: uid://b4xi5nvjb3rhr - using text path instead: res://addons/scene_manager/icons/PlayOverlay.png scene/resources/resource_format_text.cpp:448 - res://addons/scene_manager/sub_section.tscn:4 - ext_resource, invalid UID: uid://dsgnkxtiko66g - using text path instead: res://addons/scene_manager/icons/GuiOptionArrowRight.png scene/resources/resource_format_text.cpp:448 - res://addons/scene_manager/sub_section.tscn:6 - ext_resource, invalid UID: uid://dw322nmqpqwfq - using text path instead: res://addons/scene_manager/icons/ImportFail.svg scene/resources/resource_format_text.cpp:448 - res://addons/scene_manager/scene_list.tscn:4 - ext_resource, invalid UID: uid://dw322nmqpqwfq - using text path instead: res://addons/scene_manager/icons/ImportFail.svg scene/resources/resource_format_text.cpp:448 - res://addons/scene_manager/scene_list.tscn:5 - ext_resource, invalid UID: uid://d250i5cu8lgbd - using text path instead: res://addons/scene_manager/icons/eye_open.png Add Autoload Add Autoload Following a PhysicsBody2D node will likely result in jitter - on lower physics ticks in particular. Once Godot 4.3 is released, will strongly recommend upgrading to that as it has built-in support for 2D Physics Interpolation. Until then, try following the guide on the documentation site for better results. This tip can be disabled from within Project Settings / Phantom Camera / Tips / Show Jitter Tips ```
maktoobgar commented 2 weeks ago

Hello, Thanks for taking your time to open an issue when observed an odd behavior. Sorry to answer so late too, I just don't have a lot of free time right now. I will come at this about 2 weeks later and will fix it hopefully.

JelmerBerghs commented 1 week ago

I have the same problem: image

maktoobgar commented 1 day ago

Hi again, I checked out this log message and it seems to be a Godot logging problem from these issues: https://github.com/godotengine/godot/issues/64881 https://github.com/dialogic-godot/dialogic/issues/1155

And it seems like others are having the same problem. If any solutions found, I will fix this with the solution but it seems like in the new Godot version the problem will be gone hopefully.