Acceptance Criteria: The simulation has a looting event, which can be named and given different behaviors based on input.
The looting event will gather a group of tributes ( origin, impact area, loot ) and see if they loot or run away from the event. If they loot, they will possibly get into a fight. (Alters tributes and their actions)
Acceptance Criteria: The simulation has a looting event, which can be named and given different behaviors based on input.
The looting event will gather a group of tributes ( origin, impact area, loot ) and see if they loot or run away from the event. If they loot, they will possibly get into a fight. (Alters tributes and their actions)