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malimban
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cruz-mahjong
Implementation of the Cruz Clan's version of Mahjong
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AI should create straight only if both indexes exist
#78
malimban
closed
4 years ago
0
Need to pop straight sets without messing the order
#77
malimban
closed
4 years ago
0
Use next to find straights gives the same index.
#76
malimban
closed
4 years ago
0
Pop index for pairs need to consider mapping modified index to original list
#75
malimban
closed
4 years ago
0
Can't loop and maintain place while removing values
#74
malimban
closed
4 years ago
0
Pairs are improperly produced
#73
malimban
closed
4 years ago
0
Poping during enumeration produces unexpected results
#72
malimban
closed
4 years ago
0
Find the index of an object with a certain value
#71
malimban
closed
4 years ago
0
Need to insert at the beginning of a list without creating new from substrings
#70
malimban
closed
4 years ago
0
No implementation for finding if objects with certain parameters exist
#69
malimban
closed
4 years ago
0
Enum needs to be hashable for dictionary key use
#68
malimban
closed
4 years ago
0
Using enums for dictionary keys falls through everything
#67
malimban
opened
4 years ago
0
BasicAI has no guideline for progress
#66
malimban
closed
4 years ago
0
Use command line for easier life
#65
malimban
closed
4 years ago
0
Replace if/else with switch Dictionary
#64
malimban
opened
4 years ago
1
Make Abstract Methods
#63
malimban
closed
4 years ago
0
Implementation of Parent's Init
#62
malimban
closed
4 years ago
0
Subclass Basic AI
#61
malimban
closed
4 years ago
0
Show class's variables instead of memory address
#60
malimban
closed
4 years ago
0
Need to sort Objects based on attribute
#59
malimban
closed
4 years ago
0
Sorting Hand has no implementation
#58
malimban
closed
4 years ago
0
How to pull flores when starting on bottom tiles
#57
malimban
opened
4 years ago
3
How to import to interpreter?
#56
malimban
closed
4 years ago
0
Move wall shuffle to random generation file
#55
malimban
closed
4 years ago
0
Create external file for random generation
#54
malimban
closed
4 years ago
0
Flores tiles are in a list of lists, but need to be in the same list
#53
malimban
closed
4 years ago
0
GHIssue
#52
malimban
closed
4 years ago
0
Is there a case where finding the joker starts on the bottom tile?
#51
malimban
opened
4 years ago
3
Extract all the classes and enums to new files
#50
malimban
closed
4 years ago
0
Create a player class to house tiles?
#49
malimban
closed
4 years ago
0
How to make void methods
#48
malimban
closed
4 years ago
0
Is making walls a global variable ok?
#47
malimban
closed
4 years ago
0
Seperate Flores removing functionality
#46
malimban
closed
4 years ago
0
Seperate hands into a tuple of lists (hand, flores)
#45
malimban
closed
4 years ago
0
Optimize Wall Breaking
#44
malimban
opened
4 years ago
0
Alternative commenting
#43
malimban
closed
4 years ago
0
Some for loops need indexing
#42
malimban
closed
4 years ago
0
How to visualize the wall?
#41
malimban
closed
4 years ago
0
Use GUI to visualize tiles?
#40
malimban
opened
4 years ago
0
qsharp hello not found
#39
malimban
opened
4 years ago
0
module not found
#38
malimban
opened
4 years ago
0
qsharp kernel not found
#37
malimban
opened
4 years ago
0
Distributing left wall is wrong
#36
malimban
closed
4 years ago
0
Assuming wall to the right, how to distribute correctly
#35
malimban
closed
4 years ago
1
How to determine which wall to start from
#34
malimban
opened
4 years ago
0
Dice results need to be * 2 to stay even
#33
malimban
closed
4 years ago
0
_bendWalls needs to return even indexes only
#32
malimban
closed
4 years ago
0
Problems with local and global variables of the same name
#31
malimban
closed
4 years ago
0
Globalize variables instead of having long method names
#30
malimban
closed
4 years ago
0
Add License
#29
malimban
opened
4 years ago
0
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