Open mallrat208 opened 7 years ago
Please add support for:
Not be possible, dynamically generated Ores.
dense ores is also dynamically created and isn't feasible with the mod as written.
@InkDragon Looking at TAIGA there doesn't seem to be that many ores that actually generate in stone itself, unless I'm mistaken it's just Vibranium and Dilithium.
@mallrat208 thouse are the two, though karmesine, jauxum, and ovium spawn in andesite. granite and diorite.
@InkDragon alright, for now I'll target Vibranium and Dilithium and see if I can come up with something better for the alternative stone ores. Could probably make a secondary config entry.
Please add support for:
@mankra I can add partial support for SaltyMod. What won't be supported properly is the salt lake blocks. I either have to make it look like the ore or just not give it an overlay/texture. Kind of wish UBC allowed for specifying multiple textures per ore.
The salt lake blocks are out of question, I think, as they are not affected by UBC... or are they?
@mallrat208 did you add support for the Railcraft Poor ores to?
@bookerthegeek I did, it's a separate entry however
Sweet, Thank you.
For B.A.S.E. could you add support for the models included by default?
would that be possible?
[x] Evilcraft evilcraft:darkOre
[x] Thaumcraft thaumcraft:ore_amber thaumcraft:ore_cinnabar thaumcraft:ore_quartz
[x] Electroblob's Wizardry wizardry:crystal_ore
[x] Silent's Gems silentgems:gemore
Support has been added for Evilcraft, Thaumcraft, Silent Gems, and Wizardy. There will be a new release shortly for 1.10.2
Thanks!
The textures made it super easy, it's probably 80% of the work
Currently Supported Mods.
By default only Ores that generate in the Overworld will be submitted for UBC substitution
In Progress
To request support for a mod please leave a reply with the Mods Name and a link to either it's Curseforge page, it's GitHub Page, or it's MCF Page if it has one.