There should be a central class the OpenGL context. This should provide certain utility functions, and allow for querying various GL things (so they may be cached.
Todo:
[ ] Move stuff out from Window class
[ ] Move query for GL_MAX_VERTEX_ATTRIBS from VertexArray.cpp
There should be a central class the OpenGL context. This should provide certain utility functions, and allow for querying various GL things (so they may be cached.
Todo: