Add basic methods that help do patches on entities. Maybe just take the entities and a patch handle? A more complicated solution could maybe leverage some annotations or an interface to determine what needs to be updated? Or only take non-null.
The simplest is to let them define the patch operations using the builder. Probably the best, too.
Add basic methods that help do patches on entities. Maybe just take the entities and a patch handle? A more complicated solution could maybe leverage some annotations or an interface to determine what needs to be updated? Or only take non-null.
The simplest is to let them define the patch operations using the builder. Probably the best, too.