The summary indicates that the property is "a value between 0 and 1", however in-game testing seems to show that the value is actually exactly what is given for the percentage in the grid terminal. A value of 0.5f in script leads to the Blink Length being literally 0.5%, not 50%.
The summary should describe it as a value between 0 and 100.
The same issue seems to be true of IMyLightingBlock.BlinkOffset also.
The summary indicates that the property is "a value between 0 and 1", however in-game testing seems to show that the value is actually exactly what is given for the percentage in the grid terminal. A value of
0.5f
in script leads to the Blink Length being literally 0.5%, not 50%.The summary should describe it as a value between 0 and 100.
The same issue seems to be true of IMyLightingBlock.BlinkOffset also.