MagicEyes post-VRender0 SoCs all have reusable subdevice components. These implementation details can be moved into specific device containers, we currently have prototypes in:
Looks like there are way more systems using [VRender3D based technology], there's a GamePark XGP prototype then 3+ Arcade variants codenamed "Hitbox2/3" then various PnP
MagicEyes post-VRender0 SoCs all have reusable subdevice components. These implementation details can be moved into specific device containers, we currently have prototypes in:
By doing this we eventually achieve the goal of making additional chip support easy to configure (cfr. MagicEyes Pollux VR3520F used by GP2X Caanoo).