Open angelosa opened 4 years ago
Are the communications with the mcu understood at that point? I rmemeber mumble years ago they weren't...
OG.
On Sun, Oct 27, 2019 at 7:20 PM Angelo Salese notifications@github.com wrote:
Gals Panic II https://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp has a RGB555 layer that is unused except on POST, making it a candidate for a MCU service.
There's no clear pattern in slave ROMs therefore it's possible that Kaneko used a RLE https://github.com/mamedev/mame/blob/master/src/mame/video/sknsspr.cpp#L53 scheme, given the complexity of the protection itself sounds worth intel even if it ends that the MCU is completely responsible for the task.
— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/mamedev/mame/issues/5816?email_source=notifications&email_token=ACGSF4IEMFTSQSHGS7WPVRLQQXET7A5CNFSM4JFSZ4DKYY3PNVWWK3TUL52HS4DFUVEXG43VMWVGG33NNVSW45C7NFSM4HUTZIBQ, or unsubscribe https://github.com/notifications/unsubscribe-auth/ACGSF4IF7UNITKK55JEGDWTQQXET7ANCNFSM4JFSZ4DA .
fwiw I also believe that the bitmaps are a different resolution than the other layers, so there's going to be some funky mixing to handle too.
Game just send commands for displaying whatever background other than the POST ones. That's the easy part since we can just probe it out and eventually a pointer table is hidden somewhere.
The hard part is that there must be some kind of gameplay logic that must be populated somehow, i.e. it's currently impossible to clear a level because you can get just ~2% in gameplay and I'm gonna assume the remaining 98% is populated after background decoding.
Gals Panic II has a RGB555 layer that is unused except on POST, making it a candidate for a MCU service.
There's no clear pattern in slave ROMs therefore it's possible that Kaneko used a RLE scheme, given the complexity of the protection itself sounds worth intel even if it ends that the MCU is completely responsible for the task.