Open superblobster opened 4 years ago
This has been broken forever (i.e. 18 years). Even on release at 061 the shot never went to the far right side. Over time the cross-hair and shot has slowly been wandering to the point where now the cross-hair and in-game shot are rarely lined up together. Regardless, the in-game shot never went across to the full right edge of the screen. This (https://youtu.be/-na6kUhB5mQ?t=534) shows that the real thing does shoot at the far right side so the game was never fully play-tested from the beginning back in 2002.
That's weird. I hope someone can take a look at it soon.
There are many code smells in the driver:
https://github.com/mamedev/mame/blob/master/src/mame/video/bbusters.cpp#L201
https://github.com/mamedev/mame/blob/master/src/mame/video/bbusters.cpp#L206
https://github.com/mamedev/mame/blob/master/src/mame/drivers/bbusters.cpp#L328
Additionally if I set_raw
to common Alpha Denshi-based values and disable the gun input hack then crosshair in service mode has a linear X range of 0xffd8-0xd7. I wonder if we aren't just offset for specific sprite scales.
In the light gun game Mechanized Attack, you cannot shoot near the right side of the screen, there's like an invisible wall. Notice the crosshairs on the right, and where the shots actually go https://imgur.com/vb8eZsT
When you shoot near the upper left, sometimes shots are teleported to the right side. Overall, the aim is poorly aligned with the crosshairs.
I thought this was a calibration mistake on my end, but Mechanized Attack lacks gun calibration in service mode (you can only look at it, you cannot correct it). Dozens of other light gun games work perfectly.