Open Lillecarl opened 12 years ago
Seal of blood is doing very wrong selfdamage.The self damage should be calculated like this:
selfdamage = (whitedamage * 1.35) * 0.1;
Idk where, but that is how it should be, the only thing i currently found about seal of blood is here:
basepoints[0] = triggerAmount * damage / 100; ( Line 1252 in UnitAuraProcHandler.cpp)
hit 1: 224 Seal of blood 693 melee 312 selfdmg ;917 / 10 = 91.7 (selfdmg should be 91 or 92)
hit 2: 272 seal of blood 794 melee 361 selfdmg ;1066 / 10 = 106,6 (selfdmg should be 106 or 107)
Seal of blood is doing very wrong selfdamage.The self damage should be calculated like this:
selfdamage = (whitedamage * 1.35) * 0.1;
Idk where, but that is how it should be, the only thing i currently found about seal of blood is here:
basepoints[0] = triggerAmount * damage / 100; ( Line 1252 in UnitAuraProcHandler.cpp)
hit 1:
224 Seal of blood 693 melee
312 selfdmg ;917 / 10 = 91.7 (selfdmg should be 91 or 92)
hit 2: 272 seal of blood 794 melee 361 selfdmg ;1066 / 10 = 106,6 (selfdmg should be 106 or 107)