Closed fr1nge closed 12 years ago
It's not strange. This is horrible truth :D In one commit, i don't remember when was added support for OH weapons for mobs. Of course it was implemented in unit.cpp ( put there reset timer for Oh ). But in player.cpp they forget delete reset timer. And now for player Oh-timer resets to time faster. Here is commit which correct this. https://gitorious.org/atlantiscore/atlantiscore/commit/afc54284312f5e38b2684e73e78162fc032c656f Just comment or delete strings in player.cpp. Thats it.
How am i not surprised, was thinking something like that happened :p Anyway thanks for the input, works like a charm. Patch plus additional code style cleanups here: https://github.com/fr1nge/one.server/commit/69db65a42db4c7a575e08cd7d3e94edf5ce71e46
There is something really strange about how dual wielding works atm on One. I tested on rogues but might be the same with warriors and shamans. Basically you get and extra white hit whener you are damaging a target. Something like: MH oh oh MH oh oh MH oh oh MH MH oh MH oh oh MH MH oh MH oh MH oh oh....
Visually the character is acting normal, but somehow there are extra attacks triggered that have nothing to do with any talent or spell, they are just pure white hits.