Closed Undergarun closed 11 years ago
console spam should be fixed with latest commit
Seaforium charges are not working now on SOTA, "Not valid area message". Can be placed in the east and west graveyards only.
Fixed in [mr1321] https://github.com/mangosR2/mangos/commit/568257d5b1679255046b09579814aab23263b9f6
not sure if that fixes it, I also have area = 4384, map = 0 set in item_template, and it works well.
also, what should be the respawn time of demolishers ?
Seaforium charges and demolishers has about 10 seconds of respawn time.
meh, the 1 day respawn time from SpawnEvent, issue https://github.com/mangosR2/mangos/issues/480 , keeps overriding it the 10 secs respawn done via scripts :/ Atm, without rewriting SpawnEvent, I could give just instant respawn, not 10 secs. Guess SpawnEvent should be modified tho, to take respawn from db.
we were discussing this...
ye, thats what i mean. replacing RESPAWN_ONE_DAY with the db value
2 and 4 should be fixed on latest. 3 is already ok with Boxa's fix too, tested on r2. Weird that i didnt have to apply that fix, it works for me with area 4384 filled there :/
"tibbi, teleport char (teleportNear) to coords of group leader immediately, after teleport in map."
That wont work, because as a player joins a battleground, while the ship is already moving, SendTransportInit makes the ships appear already at the dock for the new player. So if a player joins a bg while ships are moving, he would just fall to the water, as he sees the ship already at the dock.
Issue updated with new info.
3 - your not true. need find correct seat_creature for fill accessory table for this, seat types on vehicles (exclude driver) support only accessory, not players. see my rework of IOC siege tank.
ive noticed, that always just the first bracket version spawns in SotA O.o So even if the battleground demolisher has a normal entry and difficulty_entry_1, and in creature table it has higher spawnmask, like 3, or even 15, always just the normal entry is spawned, that has lvl 70 set. I checked all IDs, but everything looks ok. There should be a 70-79, and 80-85 bracket. I tested with lvl 70, and 85 too, but always the same version spawned. Those brackets are set somewhere in db ?
actually as I see, its correct on r2.. Any ideas what am i missing? that always the lvl 70 bracket activates?
nevermind, we had some weird hack there X.x
2 . do you have https://github.com/mangosR2/mangos/commit/e01cd2976a91a57a5bea17ee11ca3a5bd125f078 ?
@rsa IoC siege tank works perfectly :P Issue with demolishers.
need accurate work under demolishers, like maked on siege tank.
If a player carrying seaforium charges dies, the charge should spawn a bomb on his corpse. It should work according to https://github.com/mangosR2/mangos/blob/master/src/game/BattleGroundSA.cpp#L819 . Problem is, that carrying a charge gives a debuff http://www.wowhead.com/spell=52418 , and if that debuff is anyhow removed, even right clicked, the bomb will be removed from the bag. Now, since debuff 52418 is removed from the player sooner than 52417 is cast, the bomb wont be dropped on the ground and 52417 isnt even cast, since its missing its reagent, the bomb. Guess its understandable :p Removing the reagent from http://www.wowhead.com/spell=52417 should solve it, or making it forces or sth like that, so it doesnt check for the reagent.
by hack you mean player->CastSpell(player, 52417, false); ? Not sure what you mean by the 2nd point. Anyway a question. Are we sure that the correct titan relic is the one with id 192829, and not 194082 and 194083 spawned separately for alli and horde, with factions set in db ? Cause i think Ill hardcode their factions in db like bombs have and spawn separately + make interactive if the shrine gate is destroyed.
By hack I mean:
void BattleGroundSA::HandleKillPlayer(Player* player, Player* killer) { player->CastSpell(player, 52417, false); BattleGround::HandleKillPlayer(player, killer); }
This should be done with proc event.
as ive told, 2. gets fixed with https://github.com/mangosR2/mangos/commit/e01cd2976a91a57a5bea17ee11ca3a5bd125f078 Also fixed 5. with latest commit, the bug was just at ytdb. Not sure about the 1., I fixed a few cases already, not sure if it still happens sometimes.
Issues 1 and 3 still active.
with last .sql the point 4 still bug :(
Add new bug: You can heal the tanks and should not :(
point 4 is weird, I was trying to fix it, but couldnt :/ Currently only the ship on your side (if you are the attacker) is not despawned, so right the wrong one. The one on the other side despawns well. At least that happens on my server.
@Undergarun @rsa all of this bug's, i think it's fixed.
no, not fixed at least issues from ships. only temphacked.
btw. tibbi AFAIK is now working on TC fork on GC server, so prolly you can remove him from r2 team without worries ;P I personally don't like "ghost members", it's better to know and see who actually is working in this team.
"Organization Members (22)" but around 5-7 of them are actually pushing anything into repo ;/
less then 5-7, to my deep regret ... also not 22, but over 30 (some hidden). no sence cleanup - space enough for everyone :)