Open ike3 opened 9 years ago
1) Find void npc_doctorAI::PatientSaved in npcs_special.cpp, replace it void npc_doctorAI::PatientSaved(Creature* pSoldier, Player* pPlayer, LOCATION* pPoint)
2) Find bool CheckConditionCriteriaMeet(Player const* pPlayer, uint32 uiInstanceConditionId, WorldObject const* pConditionSource, uint32 conditionSourceType) const override; replace it bool CheckConditionCriteriaMeet(Player const* pPlayer, uint32 uiInstanceConditionId, WorldObject const* pConditionSource, ConditionSource conditionSourceType) const override;
https://github.com/sergeev/scriptdev2/commit/9f998ac106a871df6f012dbfaf8710179f7b19a8
VS2012/2013