I understand that this is not insignificant, but it seems that time is the
absolute most vauleable asset in determining the evolution, and among the same
evolution, minerals, gas, and supply are weighted. I'm not sure what the ratio
is, but I feel that additional criteria and the ability to change that
favoritism weighting would be amazing.
Additional criteria should possibly include :
- Army Value
- Resource Collection Rates
- Natural DPS of Army
- Natural life of Army (these mean unadjusted to hard counters, option to
include drones in these values)
By allowing users to pick this criteria, and setting the relative value of it
(even if it's just by order)... then suddenly a much better build in terms of
resources, or army, that is only 3 seconds longer, won't be lost to the wind.
It feels like maturing the application to this point, would be a good
foundation for setting best possible build for each criteria..and then visually
comparing those results as well.
Original issue reported on code.google.com by Ghetto...@gmail.com on 3 Nov 2010 at 6:21
Original issue reported on code.google.com by
Ghetto...@gmail.com
on 3 Nov 2010 at 6:21