mannyzhou5 / evolutionchamber

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Fitness based on worker counts/income #141

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
This is perhaps more relevant to the future Protoss/Terran side of things, but 
having a worker "value" - most likely specified in seconds - would be nice. 
Having a build which takes 6 seconds longer but leaves you with 5 more workers 
may be more desirable.

Alternatively, being able to specify a unit count and deadline, where it would 
aim to build the required units by a given MM:SS with the fitness score based 
on the worker count would be useful.

The main aim for the above would be for known timing pushes, e.g. defending 
against a void rush. When optimizing a build against a specific rush you are 
less concerned with building X units as fast as possible, and more interested 
in building the best economy with X units out before MM:SS (when you know they 
could be attacking).

Original issue reported on code.google.com by kel.bolden@gmail.com on 9 Nov 2010 at 2:26

GoogleCodeExporter commented 9 years ago

Original comment by AudioL...@gmail.com on 9 Nov 2010 at 1:12