Open GoogleCodeExporter opened 9 years ago
Well just... look for when it was started in the detailed view oO?
I'd mark this as invalid issue... since it just doesn't make sense to me.
(anyone against that?)
Original comment by azzur...@gmail.com
on 10 Nov 2010 at 2:30
I think it kind of goes against what EC tries to accomplish--finding a build order that gives you a certain number of *completed* units and upgrades.
If you want to find out when you can start an upgrade, you could give it the
necessary prerequisites for the upgrade. For example, researching Flyer Attack
Level 1 requires a Spawning Pool, a Lair, then a Spire.
Original comment by mike.angstadt
on 10 Nov 2010 at 3:36
I'd found this option very usefull and have seen comments at the teamliquid
thread mentioned the same.
Original comment by BFBC...@gmail.com
on 10 Nov 2010 at 7:55
100% agreed, if i want to force 12 hatch 13 pool as my opening, its a pain to
do this with completion waypoints. It'd be nice to have a secondary method of
forcing build orders, either by food or by start time, at least for waypoints.
Original comment by EKlip...@gmail.com
on 10 Nov 2010 at 10:05
[deleted comment]
EKlipzDJ: I think your complaint is a separate issue, I'll search and create
one for it if it doesn't exist.
Original comment by kel.bolden@gmail.com
on 11 Nov 2010 at 4:23
Original issue reported on code.google.com by
BFBC...@gmail.com
on 9 Nov 2010 at 7:51