mannyzhou5 / evolutionchamber

Automatically exported from code.google.com/p/evolutionchamber
0 stars 0 forks source link

Waypoints and Units #144

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
If units are required at an intermediate way point, but an mutated form of the 
unit is required by the end the build recreates the original form of the 
morphed units. Example below.

Requirements:
WP0: 20 Zerglings
Final: 14  Zerglings, 6 Banelings

Results in:
Goal: 20 Zerglings, 6 Banelings

Original issue reported on code.google.com by nafets...@gmail.com on 9 Nov 2010 at 10:04

GoogleCodeExporter commented 9 years ago
I see that too.

Original comment by azzur...@gmail.com on 10 Nov 2010 at 2:35

GoogleCodeExporter commented 9 years ago
I've noticed this bug, however it's not limited to only mutated units. For 
instance,

WP0: 12 drones, 2 hatch
Final: 6 mutalisks

I would expect the WP0 goal to be as above, but the final to be only 6 muta, 
however the final goal will include a specification for 12 drones.

It would appear that any specifications which are set in earlier waypoints are 
being carried over if the later waypoints are not specified or lower.

Incidentally while testing this a couple of times the build managed to make 15 
zerglings. I wasn't fast enough to stop it but something strange was going on 
there - possibly the way it works out the 0.5 supply for zerglings allowed 1 
extra over supply?

Original comment by kel.bolden@gmail.com on 11 Nov 2010 at 1:20

GoogleCodeExporter commented 9 years ago
Issue 168 has been merged into this issue.

Original comment by netpr...@gmail.com on 19 Jul 2011 at 7:30