mannyzhou5 / evolutionchamber

Automatically exported from code.google.com/p/evolutionchamber
0 stars 0 forks source link

Supply count as deadline #81

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
It would feel more natural if the deadline for a way-point/final could be 
supply count. An option to switch between time&supply count would be nice.

Using version v0017.

Original issue reported on code.google.com by cio...@gmail.com on 26 Oct 2010 at 8:14

GoogleCodeExporter commented 9 years ago
Or better an army value. Actually Blizz is using army value (min and gas) to 
balance the game. The test diffrent army of the same value against each other.

I think this would be most eficient as you can put WP with army value so you 
can defend while macro. You don`t know what is the optimum mix you can get 
because this is a result of larva min and gas cap or even time.

Original comment by ice...@gmail.com on 26 Oct 2010 at 8:53

GoogleCodeExporter commented 9 years ago

Original comment by netpr...@gmail.com on 26 Oct 2010 at 10:01

GoogleCodeExporter commented 9 years ago
Why bother having army value or supply?

You explicitly state what units to make, thereby the supply and army value is 
already being entered by the user.

The only thing I could see is "get 100 supply making roaches as fast as 
possible", but that seems somewhat useless and arbitrary. Am I missing 
something?

Original comment by AudioL...@gmail.com on 26 Oct 2010 at 11:34

GoogleCodeExporter commented 9 years ago
It would help to line up builds with those from other races. E.g. on a 4-gate 
we know the 3rd and 4th gates would usually go down at 30 supply. This might 
not match up exactly with zerg supply, but it gives a better indication than 
game time alone, which isn't readily available for most build orders.

Original comment by atb...@gmail.com on 26 Oct 2010 at 1:16

GoogleCodeExporter commented 9 years ago
This would cause strange behavior, as the ga would likely seek to slower builds 
that optimize supply, since supply is so dynamic. Also can cause issues with 
destinations, as build could terminate with the minimum supply before reaching 
destination, and so economy would suffer.

Game time is absolute and deterministic.

Original comment by Frit...@gmail.com on 3 Nov 2010 at 6:41