mannyzhou5 / scbuildorder

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Preset Waypoints #98

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
This is copied from a TL.net post I made:

I have an idea which I think is nice: put some timings in the tool.
What I mean with this: I want a PvP build, I fill in some units, but I want to 
be able to hold off a 4-gate too. What I would do now is: google for the 4 gate 
timing, make a waypoint at the 4-gate timing with the amount of units I think I 
need to defend against it, and then add the final waypoint for the units I want 
after that.

The problem with my way is: it requires a lot of research. I need to know 
exactly what I need to defend vs a 4-gate, I need to search for the timings, 
and then I need to test if the build really works.

The idea now is for you to add the possibility to add "timings", which kind of 
work like waypoints with presets, with some standard timings already programmed 
in the tool. For example, you could program in the 4-gate timing, and program 
in the amount of units some SC2 experts think you need to defend against it. I 
then press a button "Add 4-gate timing defense" and it automatically adds a 
waypoint with the 4-gate timing and the amount of units I need to defend 
against it. This of course needs to be adjustable, cause my micro might not be 
at the same level as the SC2 expert who added the defense timing.

I hope you understand what the idea is, I know the post is kind of chaotic

Original issue reported on code.google.com by teuneb...@gmail.com on 3 Aug 2011 at 4:55

GoogleCodeExporter commented 9 years ago
Response from TL:

I like the idea of adding timings for certain pushes, however exactly how you 
want to defend those timings is extremely subjective. You might be able to hold 
4gate with 3 marauders and 6 marines, or you might be able to do it with 5 
marauders 2 marines, or 2 marauders 4 marines and a bunker, or 2 marauders 6 
marines and stim, etc. All of which depends on your level of micro and what 
you're comfortable with, as well as how you want to transition from there. Plus 
there's a lot of different rush timings and a lot of combinations of races to 
consider.

What I think might work better is to have those timings built into the waypoint 
time selection, so that you could add a waypoint and select '4 gate rush' for 
that waypoint with which it'll select the time (lets say 5:00), and have it 
show exactly what units you'll have at that time in the output. If you're not 
happy with what you've got for that timing, you can set targets for that 
waypoint so that it adjusts the build order.

For development it's just a matter of having inbuilt times that you can select, 
as well as adding labels to the waypoints for the output. Shouldn't be too hard.

Original comment by CarbonTw...@gmail.com on 5 Aug 2011 at 6:40