Open GoogleCodeExporter opened 9 years ago
I can confirm that this is a valid request but I think it would be insanely
hard to
fix relative to the benefit. Looks like the kind of thing that stays
low-priority
forever.
Original comment by slaj...@gmail.com
on 31 Mar 2008 at 10:20
If you're going to have smooth falling gravity with collisions detected against
the
bottom edge, then this is unavoidable. If you're going to have smooth falling
gravity
with collisions detected against both toe top and bottom edges, then certain
piece
placements (moving 2 or more cells under an overhang without anything to
support it
after the first move) become impossible. If you've ever played <i>The New
Tetris</i>
for N64, then you will possibly have seen this.
Original comment by Shrapnel.City@gmail.com
on 31 Mar 2008 at 10:26
I think you misunderstand Egmont's point. It has everything to do with
maneuvering a
block into place and nothing to do with clearing lines or subsequent gravity
effects.
Another thought occurs: those clever little moves work exactly the same way
when
block shadow is disabled. That means an argument could be made that the current
behaviour is counter-intuitive because we allow block movements without showing
any
feedback on the screen. Of course, we can't change anything in the controls
without
messing up the 200+ bpm players so that's here to stay.
Original comment by slaj...@gmail.com
on 31 Mar 2008 at 11:08
Hmm... let me look at this again...
My interpretation of the behaviour that is described in the original report, is
that
the animation of the current piece is sometimes incorrect, and that Egmont is
requesting it to be incorrect at other times. In a falling blocks game, the
animation
of the currently falling block should always reflect the internal behaviour, and
therefore, the piece should be shown to be overlapping when moving sideways
under an
overhang as well as when rotating under an overhang. And showing it overlapping
does
not require changing anything in the controls. At least, it shouldn't...
Original comment by Shrapnel.City@gmail.com
on 31 Mar 2008 at 11:29
I understand what you mean in comment 4 but completely fail to get what that
has to
do with gravity in comment 2. Anyway, there is special code to prevent showing
an
overlap while a block is sliding underneath an overhang because it was deemed
too
ugly. If any change is made, I think it should be to make rotated blocks behave
like
that as well (as originally suggested). People who play without shadow might
think
it looked funny but so be it (it's a very subtle move anyway, it matters very
little
how we display it).
Original comment by slaj...@gmail.com
on 1 Apr 2008 at 12:11
In another falling blocks game that I play, the option to show the active piece
moving down smoothly instead of 1 cell at a time is called "smooth gravity".
Original comment by Shrapnel.City@gmail.com
on 1 Apr 2008 at 12:28
Original issue reported on code.google.com by
pphaneuf
on 31 Mar 2008 at 4:05Attachments: