Closed GoogleCodeExporter closed 9 years ago
It becasue the way 2D texture is mapped onto 3D object. cant avoid if using 2D
texture...there are other ways to do drawing on 3D object, but they are very
complicated and we have to math on vertices and other mesh data. i thin kit
will be much to big for a example app.
Original comment by thomas.h...@gmail.com
on 21 Aug 2010 at 4:31
fixed the picking problem by passing compat=False on OBJ constructor so we
manage lighting ourselves.
also changed teh way touch behaves. before if you start a touch to roatte ro
scale the model and you move it over the cow, its starts drawing and stops
moving. draw vs move is now decided for each touch in touch_down
Original comment by thomas.h...@gmail.com
on 25 Aug 2010 at 6:26
Original issue reported on code.google.com by
txprog
on 18 Aug 2010 at 8:24