This is a major bug that is at times preventing audio files from playing while opening a quest frame. The only way to get audio to start playing again is to reload UI.
12x ChattyLittleNpc/replay-frame.lua:199: bad argument #1 to 'len' (string expected, got nil)
[string "=[C]"]: in function `len'
[string "@ChattyLittleNpc/replay-frame.lua"]:199: in function `UpdateDisplayFrame'
[string "@ChattyLittleNpc/replay-frame.lua"]:239: in function `ShowDisplayFrame'
[string "@ChattyLittleNpc/voiceovers.lua"]:93: in function `PlayQuestSound'
[string "@ChattyLittleNpc/ChattyLittleNpc.lua"]:238: in function <ChattyLittleNpc/ChattyLittleNpc.lua:237>
Locals:
(*temporary) = nil
(*temporary) = "string expected, got nil"
This is a major bug that is at times preventing audio files from playing while opening a quest frame. The only way to get audio to start playing again is to reload UI.