Hi,
I dont have problem with libsquish, even not using it.
I wanted to ask if you got any plans to make libtxc_dxtn replacement or
Mesa integration, because libtxc_dxtn is broken (doesnt support
multitextures - I was told it by #radeon devs), for example light/lamps and
90% of other animated textures looks pixelated(like in Wolf3D) in Quake3.
Its even visible in Quake3 menus(main menu texture, and maps overview
textures).
And #radeon devs dont want to fix/work on that library, because s3tc is
patented algorithm. And dunno also if your supports it, anyway I hate C++.
Original issue reported on code.google.com by krzyszto...@gmail.com on 3 Jan 2010 at 10:49
Original issue reported on code.google.com by
krzyszto...@gmail.com
on 3 Jan 2010 at 10:49