I'm currently looking for a way to represent a large number of points, following the example of 'particles' and 'particles-patched' ... these work very well for me, they allow me to zoom in and see the points very well. When you zoom in a lot you can see how the point deforms and disappears, I don't understand why.
By changing the code a little to get the same result as in the example but with the most real coordinates and quantities, the rendering fails me and I get the following:
1) When I zoom, the points disappear.
2) Generate a very different shape than the texture I'm sending you (the same texture I use for the first image)
with this function I generate the texture for both cases:
I'm currently looking for a way to represent a large number of points, following the example of 'particles' and 'particles-patched' ... these work very well for me, they allow me to zoom in and see the points very well. When you zoom in a lot you can see how the point deforms and disappears, I don't understand why.
By changing the code a little to get the same result as in the example but with the most real coordinates and quantities, the rendering fails me and I get the following:
1) When I zoom, the points disappear. 2) Generate a very different shape than the texture I'm sending you (the same texture I use for the first image)
with this function I generate the texture for both cases:
For generate coordinates
This is the route I do in the firstDraw for the example
For generate coordinates
or if you want I made a series of points where some real points of my app will be located
And this is the route that I already do with what I need
And for change scale
I tried with markers instead of points and I get the same result. Do you have any idea what may be happening?