I'm using the utils.getRender inside my code (see below), however, I'm also using leaflet canvas circle markers. When I add my pixiContainer, it adds a second canvas. I end up losing my interactive sprint mousedown events since I have 2 canvas's instead of a shared canvas.
Is there a way to have pixiOverlay use the existing map canvas instead of creating its own ?
Thanks
var renderer = utils.getRenderer();
...
renderer.render(container);
I'm using the utils.getRender inside my code (see below), however, I'm also using leaflet canvas circle markers. When I add my pixiContainer, it adds a second canvas. I end up losing my interactive sprint mousedown events since I have 2 canvas's instead of a shared canvas.
Is there a way to have pixiOverlay use the existing map canvas instead of creating its own ?
Thanks