Currently pathfinding will go through tile's that are setup to be teleporters from with Monk's Active Tile triggers. This can often result in players accidently pathfinding into a teleporter they didn't intend to take when going around corners.
My request would be treat tile's that are setup as teleporters to count as blocked (unless the end point is in the tile) to prevent that. Possibly with a setting toggle in the event someone actually uses teleporters as traps.
Currently pathfinding will go through tile's that are setup to be teleporters from with Monk's Active Tile triggers. This can often result in players accidently pathfinding into a teleporter they didn't intend to take when going around corners.
My request would be treat tile's that are setup as teleporters to count as blocked (unless the end point is in the tile) to prevent that. Possibly with a setting toggle in the event someone actually uses teleporters as traps.