Opening this here per the discussion over on Terrain Ruler, but as a stopgap for systems where more elaborate actor / token terrain exclusions are available, it would be very helpful for a user to be able to use a hotkey or toggle to ignore difficult terrain during a token drag.
Presumably this could manifest as just unilaterally ignoring it for the entire movement.
I don't know if it is particularly necessary since it would probably be uncommon circumstances that it would come up, but if the drag ruler queues a new calculation when performing 'waypoint' style movement, it might be helpful if the ignore hotkey could be used / released in individual segments (use case example: an actor wants to ignore difficult terrain from rough foliage or entanglement, but then needs to slow down passing an obstacle half-height wall afterwards.)
Opening this here per the discussion over on Terrain Ruler, but as a stopgap for systems where more elaborate actor / token terrain exclusions are available, it would be very helpful for a user to be able to use a hotkey or toggle to ignore difficult terrain during a token drag.
Presumably this could manifest as just unilaterally ignoring it for the entire movement.
I don't know if it is particularly necessary since it would probably be uncommon circumstances that it would come up, but if the drag ruler queues a new calculation when performing 'waypoint' style movement, it might be helpful if the ignore hotkey could be used / released in individual segments (use case example: an actor wants to ignore difficult terrain from rough foliage or entanglement, but then needs to slow down passing an obstacle half-height wall afterwards.)
Cheers!