Open amir-arad opened 1 year ago
In your use case, how would Drag Ruler decide when to track the movement history and when not to?
I personally can make due with a macro (or even an API), so that I can call a "reset" method to clear the memory of all movements.
another option can be time tracking (for games that use the clock to track real time), so that every movement is remembered for x minutes.
As a suggestion for your specific need: Would it work for you to enter all tokens into a combat to make Drag Ruler track their movement and then modify the reset macro to move the combat tracker forward one round?
no, In OSE combat the time keeping is different: a turn is 10 minutes but a combat round is 10 seconds
I'm now at the point where I'm completely lost. What even is a "turn", if they are independent of the combat tracker? And why does having those turns prevent you from using the combat tracker?
a tyrn is 10 minutes, combat round is 10 seconds. there are 60 rounds in a turn.
there is also a different speed for rncounter and exploration, and a combat is always an encounter.
I would like to keep track on turns progression as the characters move.
I would love the ability to track movement history also outside of combat mode.
As in my game (OSE) I already have an "End turn" macro that handles all sorts of things outside of combat (time passes, resources spent etc.), If I could just add a line there that resets all movement history each time a turn passes, that would be a complete solution for me.