Closed n0q closed 1 year ago
The issue resolves if the below test is circumvented so it always fails:
Obviously that's not an acceptable fix.
Just tested it myself and I thought the numericals were from a different module, I was doubting myself.
However can confirm that there are no numericals. Even sneakily tried it in Crucible. It shows the distance and the actor moves along but it doesn't match up with the new Action Point rules in combat.
Obviously that's not an acceptable fix.
Surprisingly it is. The else-path contains everything that's necessary to handle both states: this.dragRulerEnableTerrainRuler
being true
and false
. I have no clue how this redundant code path sneaked in there, but I suppose it probably happened during the migration to v10, where a major code refactor was necessary for compatibility.
Under v11, drag ruler no longer prints the distance measured. Tested on v11.301 across multiple systems, both with and without a grid.