Open Lockbox313 opened 11 months ago
That function is only relevant when both Enhanced Terrain Layer and Terrain Ruler are installed as well. As neither of those modules has been ported to v11, it's unlikely that the change you mentioned will have any effect nowadays. (Unless you're using an older version of Foundry).
When the coloring breaks, take a look at the JavaScript console (it opens with F12). Are there any errors in there?
Nothing in the console.
I notice that the ruler doesn't start form the token's center, which is unusual behavior for Drag Ruler. Did you create that ruler by dragging the token or by using Ctrl+Drag?
CTRL-Drag is there a different way of placing waypoints when drag ruler is used?
Ah-ha apparently so. I changed the right click action to create waypoint and can now place way points.
I suppose this is solved then? (Small hint: There are more keybindings you can configure for Drag Ruler in Foundrys Keyboard Settings Dialog)
Yes. It could be helpful to put a note in the README that standard Foundry ctrl-click waypoints don't work with drag ruler. Thanks for the help.
When using the Drag Ruler module with RuneQuest system the color coding from movement green/yellow/red is not working when waypoints are used. Does this have something to with Drag Ruler's API no longer supporting the function getCostForStep as noted in the release notes.