In gridless play, drag-ruler draws a line between two endpoints: Point A is where a token started, and Point B is wherever a user is dragging a token. The line vanishes once the user releases the left mouse button.
I propose an optional movement indicator: A circle.
The circle's origin is where a token started (aka Point A). The radius is equal to the distance between Point A and wherever the user is dragging a token.
This is a UI improvement. If someone is moving a token, say, 15 feet away, they are getting immediate feedback, demonstrating all other options for 15 feet of movement. This would make it a lot faster for a player to decide what to do on their turn.
Options/Considerations:
It would make sense to draw the circle as -well- as the line. This both demonstrates where a player is going as well as their alternatives.
Waypoints would be treated as per normal behavior with just a linear indicator: Start a new circle, with Point A at the waypoint and R equal to token's distance from A.
Respecting movement restrictions (due to walls) would make this feature even more useful, since it really would be highlighting everywhere a player could potentially move. One would need to respect vision restrictions as well, so as not to give away unexplored map geometry.
Non-circular bounds for gridded play. On a grid, a player is restricted by squares and hexagons, rather than absolute distance. Bounding a player's possible moves would provide the same benefit for gridded play as it would for gridless. A player who moves one square forward would see they could've moved in any of 7 other directions. Dragging to a second square would show further choices.
Your mod is pretty much the most ridiculously useful thing ever. I feel like this enhancement would make it even more over the top impressive.
This does sound useful, however I'm not sure if I'm ever going to implement this into drag ruler. That is for two reasons:
I wonder if this wouldn't make a good separate module.
Additionally, measuring difficult terrain on gridless is currently in the pipeline and will likely be released with the next major Drag Ruler version. I imagine if difficult terrain was placed down that would greatly diminish the use of this feature.
In gridless play, drag-ruler draws a line between two endpoints: Point A is where a token started, and Point B is wherever a user is dragging a token. The line vanishes once the user releases the left mouse button.
I propose an optional movement indicator: A circle.
The circle's origin is where a token started (aka Point A). The radius is equal to the distance between Point A and wherever the user is dragging a token.
This is a UI improvement. If someone is moving a token, say, 15 feet away, they are getting immediate feedback, demonstrating all other options for 15 feet of movement. This would make it a lot faster for a player to decide what to do on their turn.
Options/Considerations:
Your mod is pretty much the most ridiculously useful thing ever. I feel like this enhancement would make it even more over the top impressive.