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manuelVo
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foundryvtt-lichtgeschwindigkeit
A foundryvtt module for increasing the speed and accuracy of foundries lighting
MIT License
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[V9] This mod would still be useful to be after V9
#34
SLinxTheFox
opened
2 years ago
5
[Mod Conflict] Wall Height
#33
Shuggaloaf
opened
2 years ago
1
Light leaks through wall with limited sight angle
#32
manuelVo
closed
3 years ago
1
Light leak with limited sight angle bug still persists in 1.4.7
#31
Cerapter
closed
3 years ago
4
Light with small sight angle can penetrate walls
#30
manuelVo
closed
3 years ago
0
Light leak
#29
ariakas2008
closed
3 years ago
9
Error rendering when placing token in a specific spot
#28
elemorelli
closed
3 years ago
1
Error when changin elevation or switching tokens too many times (Levels + PV)
#27
theripper93
closed
3 years ago
2
open close doors do not update Light sight...
#26
jacksands
closed
3 years ago
6
Limited sight angle/light emission angle bug
#25
BlackMoons
closed
3 years ago
6
Many many errors when set to below 360 degree vision
#24
BlackMoons
closed
3 years ago
2
Better Roof incompatability
#23
sebbosaurus
closed
3 years ago
2
Add Movement Polygon for module accessibility
#22
theripper93
closed
3 years ago
0
Background map dissapears for a frame when moving a token on a small map
#21
MAClavell
closed
3 years ago
7
Spelling Errors in the Description
#20
Kaharos94
closed
3 years ago
1
"canvas drawing failed for lighting layer" error on excessively large map
#19
Cubius
closed
3 years ago
5
During intersection calculations only generate intersection points if the intersecting wall's height intersects as well
#18
manuelVo
closed
3 years ago
0
Vision calculation algorithm crashes if the old closest wall is paralell to the current ray line
#17
manuelVo
closed
3 years ago
0
Cannot see through invisilble light if that wall is set to block sound
#16
diwako
closed
3 years ago
11
Vision calculation crashes when a wall to the right is only partially seen by the fov
#15
manuelVo
closed
3 years ago
0
Vision can go through wall if a wall to the right is only partially seen by the fov
#14
manuelVo
closed
3 years ago
0
Limited vision with Perfect Vision is not a circle for those without Dim Vision
#13
Zamrod
closed
3 years ago
8
undefined error
#12
TPNils
closed
3 years ago
0
BUG: Light Angles point in the wrong direction
#11
GambetTV
closed
3 years ago
1
Scene fails to load
#10
Zamrod
closed
3 years ago
1
Compatibility with TokensVisible module
#9
manuelVo
closed
3 years ago
1
Use `SourcePolygon` instead of `PIXI.Polygon` in FVTT 0.8.0+
#8
dev7355608
closed
3 years ago
7
Scene breaks after name change v1.1.1
#7
Mad-Jackalope
closed
3 years ago
3
incorrect wall intersection calculation?
#6
jwrpalmer99
closed
3 years ago
2
Vision passing through T junction of wall points
#5
crovaxon
closed
3 years ago
1
Directional Walls Issues
#4
RandomLegend
closed
3 years ago
3
Why obfuscate?
#3
crnormand
closed
3 years ago
3
Make Lichtgeschwindigkeit compatible with Wall Height
#2
manuelVo
closed
3 years ago
0
Question: module incompatibility?
#1
SR5060
closed
3 years ago
7