Closed RealMrCactus closed 1 month ago
Oh and fuck are custom texture dictionary and custom texture name Besides that.. toargb is working fine on my end and it applies only on the SColor meta class.. can you provide your code with the error instead of asking for 2 problems mixed? Value types should also be described in the UIMENU metaclass as you can see here https://github.com/manups4e/ScaleformUI/blob/c37266507af64cad796bec60f0d408199e89297a/ScaleformUI_Lua/src/Menus/UIMenu/UIMenu.lua#L103 So please PLEASE PLEASE make sure to read before you ask 😊
Oh and fuck are custom texture dictionary and custom texture name Besides that.. toargb is working fine on my end and it applies only on the SColor meta class.. can you provide your code with the error instead of asking for 2 problems mixed? Value types should also be described in the UIMENU metaclass as you can see here
So please PLEASE PLEASE make sure to read before you ask 😊
I did give you my code
So the ToArgb error appears on loading without you calling it? Are you on latest version?
So the ToArgb error appears on loading without you calling it?
I presume the menu creation causes it, it only happens after I attempt to press the bind to open the menu
All right 😊 I'll check it in 10 mins and release a fix asap
can i ask what version are you on? I just tried loading latest released version
and everything looks just fine
ok i found your bug
local plropt = UIMenuItem.New("Player Options", "Options related to the player", "HUD_COLOUR_PAUSE_BG", "HUD_COLOUR_BLUE", "HUD_COLOUR_BLACK", "HUD_COLOUR_BLACK")
you set the colors as strings.. bad.. colors are not strings but SColor instances
local scrollingAnimationItem = UIMenuListItem.New("Choose the scrolling animation", animations, exampleMenu:AnimationType(),"~BLIP_BARBER~ ~BLIP_INFO_ICON~ ~BLIP_TANK~ ~BLIP_OFFICE~ ~BLIP_CRIM_DRUGS~ ~BLIP_WAYPOINT~ ~INPUTGROUP_MOVE~~n~You can use Blips and Inputs in description as you prefer!~n~⚠ 🐌 ❤️ 🥺 💪🏻 You can use Emojis too!", SColor.HUD_Freemode_dark, SColor.HUD_Freemode)```
I suggest checking the example.lua provided with the library in release to see how colors are applied to the menu items :)
Your corrected item would become:
```lua
local plropt = UIMenuItem.New("Player Options", "Options related to the player", SColor.HUD_Pause_bg, SColor.HUD_Blue, SColor.HUD_Black, SColor.HUD_Black)
Also since the textColor and HighlightedTextColor are disabled by R* in scaleforms if you want your text to remain black always i suggest you to set it in the text via text markdown using ~HC_BLACK~
before your text :)
Ah alright I know Lua lmfao just not necessarily FiveMs extension to it
how would i find the texture dicts and what not that are already in the game?
you can find them on google.. an example: https://wiki.rage.mp/index.php?title=Textures
for the default menu texture use "commonmenu
", "interaction_bgd
"
thanks i went down the rabbit hole of scaleforms hoping that might be it lol
how do i use OnItemSelect is it :OnItemSelect(function or .OnItemSelect or something else?
bigMessageExampleMenu.OnItemSelect = function(sender, item, index)
if item == uiItemDisposeBigMessage then
ScaleformUI.Scaleforms.BigMessageInstance:Dispose()
end
end
As i already told you.. check the example.lua
to see every feature of the menus
locking as completed and derailing from an issue to a how-to request
also Please PLEASE PLEASE add value types to the lua examples because where i wrote "uh" and "fuck" i had no idea what i needed to put there