many-realities-studio / realityflow-old

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Fixed mobile app problems. See description for more info. #93

Closed Morgan-Wilkinson closed 3 years ago

Morgan-Wilkinson commented 3 years ago

Brought the mobile component in line with the latest changes in Demo3. Implemented the Cinemachine in the graphview for panning around the scene. Visual Scripting capabilities are now fully functional in the graph view and dead in the list view (will remove the old panels in listview in a future commit).

Morgan-Wilkinson commented 3 years ago

To test:

Start the server, login in and create a graph as you would in the UnityPlugin.

Open the Mobile App, then the MobileInterface scene. Most of the changes are in the Graph View so you will have to press that graph view button to get to that canvas.

You can use the graph options drop down to load a graph. After the graph is loaded you can add nodes and connect them like you would in the UnityPlugin to test the functionality.

Iminance commented 3 years ago

Can successfully create nodes and connect them as with desktop, the basegraph also gets updated accordingly. A few things I noticed:

At a later point, once loading from server / multiplayer is fully functional, we should test a mobile user's ability to create a graph much like the desktop/VR users can. Also, think about how a mobile user will be able to select and object in the scene to tie to parameter nodes.