many-realities-studio / realityflow-old

GNU Affero General Public License v3.0
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Modified server to send back Exposed parameters as string instead of object for easier handling and avoiding SerializedObject constructor #99

Closed Iminance closed 3 years ago

Iminance commented 3 years ago

To test, checkout the issue 94 pull request in package as well and:

  1. Make sure to tsc the server again before starting it as changes have been made
  2. In play mode, log in and create a new RF project
  3. Create a new VSGraph in this project
  4. After loading the graph, check it out
  5. Add 1 of each type of exposed parameter except GameObject (not yet functional) and modify all of their values at least once
  6. Drag a float node or any other simple node onto the whiteboard to trigger an update being sent (adding exposed parameters currently does not trigger an update, will need to look into that after exposed params are done)
  7. Check in the graph
  8. Exit the project, close the RF window and exit play mode
  9. Enter play mode again and load the project in RF
  10. The exposed parameters should be properly added to the basegraph upon loading from the server.