To test, checkout the issue 94 pull request in package as well and:
Make sure to tsc the server again before starting it as changes have been made
In play mode, log in and create a new RF project
Create a new VSGraph in this project
After loading the graph, check it out
Add 1 of each type of exposed parameter except GameObject (not yet functional) and modify all of their values at least once
Drag a float node or any other simple node onto the whiteboard to trigger an update being sent (adding exposed parameters currently does not trigger an update, will need to look into that after exposed params are done)
Check in the graph
Exit the project, close the RF window and exit play mode
Enter play mode again and load the project in RF
The exposed parameters should be properly added to the basegraph upon loading from the server.
To test, checkout the issue 94 pull request in package as well and:
tsc
the server again before starting it as changes have been made