manymeeting / CrazyRabbit

MIT License
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Bug Fix: Score should not decrease when stamp on the enemy #41

Open Adamkzh opened 7 years ago

Adamkzh commented 7 years ago

if Rabbit falling from the top of the enemy, the livescore should not decrease, and no flicker neede.

manymeeting commented 7 years ago

If this is a bug, then we are supposed to fix it before put it in the testing queue :)

Adamkzh commented 7 years ago

This bug has been fixed

manymeeting commented 7 years ago

The root of this bug lies deep in melonJS core 🚬 After a few hours debugging, I decided to customize the collision logic for our entities to increase reliability.

Adamkzh commented 7 years ago

Not fixed yet, If the Player jump from the 1 o'clock or 2 o'clock Y axis to the enemy, the player still decrease health. I think maybe the rabbit is too thin, and it's pretty hard to jump exactly on the enemy's head.

manymeeting commented 7 years ago

@Adamkzh Is that the latest master branch?I can't reproduce it on the latest master...

Adamkzh commented 7 years ago

ye this bug hard to reproduce, need game tech to jump from 2'o clock..