Open Adamkzh opened 7 years ago
If this is a bug, then we are supposed to fix it before put it in the testing queue :)
This bug has been fixed
The root of this bug lies deep in melonJS core 🚬 After a few hours debugging, I decided to customize the collision logic for our entities to increase reliability.
Not fixed yet, If the Player jump from the 1 o'clock or 2 o'clock Y axis to the enemy, the player still decrease health. I think maybe the rabbit is too thin, and it's pretty hard to jump exactly on the enemy's head.
@Adamkzh Is that the latest master branch?I can't reproduce it on the latest master...
ye this bug hard to reproduce, need game tech to jump from 2'o clock..
if Rabbit falling from the top of the enemy, the livescore should not decrease, and no flicker neede.