map220v / TencentPvZOL

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Curious onlooker #1

Closed PaperclipAdmirer418 closed 3 years ago

PaperclipAdmirer418 commented 3 years ago

Hey, I learned of you and this project from someone on youtube and I'm curious to know if you are still working on this game or not.

map220v commented 3 years ago

Im not working on this project anymore(too much code requires fixing and flash is not supported anymore).

Im right now interested in popcap official PvZ port to C# (https://github.com/map220v/LAWN) and leaked PvZ beta versions with debug symbols(.pdb file)

Bobotka commented 1 year ago

Im not working on this project anymore(too much code requires fixing and flash is not supported anymore).

Im right now interested in popcap official PvZ port to C# (https://github.com/map220v/LAWN) and leaked PvZ beta versions with debug symbols(.pdb file)

Could you at least tell us how to access the .bbone files? (viewing)

map220v commented 1 year ago

Im not working on this project anymore(too much code requires fixing and flash is not supported anymore). Im right now interested in popcap official PvZ port to C# (https://github.com/map220v/LAWN) and leaked PvZ beta versions with debug symbols(.pdb file)

Could you at least tell us how to access the .bbone files? (viewing)

it's proprietary animation format, only this code can read and view it. https://github.com/map220v/TencentPvZOL/tree/main/src/asgui/blit

Bobotka commented 1 year ago

Im not working on this project anymore(too much code requires fixing and flash is not supported anymore). Im right now interested in popcap official PvZ port to C# (https://github.com/map220v/LAWN) and leaked PvZ beta versions with debug symbols(.pdb file)

Could you at least tell us how to access the .bbone files? (viewing)

it's proprietary animation format, only this code can read and view it. https://github.com/map220v/TencentPvZOL/tree/main/src/asgui/blit

Ah, so like, is it really possible to find a way to view the spritesheets and the animations with the fact that i've been given the code for the blitbone files and knowledge of actionscript? Sounds like the files are still accessible despite being propertiary, since it seems that they use zlib compression