LOD (Levels of Detail) is a thin map tile proxy with in-memory caching and a slim authentication backend. It will sit in front of any tile server and will aggressively cache tiles in memory, optionally storing them in a configured Redis cluster for faster fetching later.
LOD (Levels of Detail) is a thin map tile proxy with in-memory caching and a slim authentication backend. It will sit in front of any tile server and will aggressively cache tiles in memory, optionally storing them in a configured Redis cluster for faster fetching later.