Open georgbachmann opened 4 years ago
It appears that all new development in mapbox/mapbox-gl-native is happening in a private repository. And MBGLCore.framework was added after work switched to a private repo, so unless you somehow have access to that repository there is no way to build the whole thing from source after mapbox-gl-native-ios version 5.9.
Not addressing the original question, but I have further questions:
MBGLCore.framework
?MBGLCore.framework
?
Source/tmp/platform/iOS/ios.xcodeproj
GLKit is deprecated. Consider migrating to MetalKit instead.
I understand from the above discussion that some of this is in a private repo and I don't want to reveal any plans that Mapbox may have, but I'm curious what to expect in the open source vs. the closed source.
I have some issues with offline maps as described here: https://github.com/mapbox/mapbox-gl-native/issues/16519 Now I'd like to take matters in my own hand and see what I can come up with to solve my problem. But I am already facing my first big challenge. Can anybody tell me how to generate the
MBGLCore.framework
. I tried so using themapbox-gl-native
cmake commands for iOS, but they did not produce that framework. So I am wondering how that framework is produced. I can't even find the nameMBGLCore
anywhere in that code. So that's a bit strange?!?Any hints are very very much appreciated!