mapbox / mapbox-gl-native-ios

Interactive, thoroughly customizable maps for iOS powered by vector tiles and OpenGL
https://www.mapbox.com/mobile/
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Howto build the MBGLCore.framework #371

Open georgbachmann opened 4 years ago

georgbachmann commented 4 years ago

I have some issues with offline maps as described here: https://github.com/mapbox/mapbox-gl-native/issues/16519 Now I'd like to take matters in my own hand and see what I can come up with to solve my problem. But I am already facing my first big challenge. Can anybody tell me how to generate the MBGLCore.framework. I tried so using the mapbox-gl-native cmake commands for iOS, but they did not produce that framework. So I am wondering how that framework is produced. I can't even find the name MBGLCore anywhere in that code. So that's a bit strange?!?

Any hints are very very much appreciated!

JesseCrocker commented 4 years ago

It appears that all new development in mapbox/mapbox-gl-native is happening in a private repository. And MBGLCore.framework was added after work switched to a private repo, so unless you somehow have access to that repository there is no way to build the whole thing from source after mapbox-gl-native-ios version 5.9.

roblabs commented 3 years ago

Not addressing the original question, but I have further questions:

GLKit is deprecated  Consider migrating to MetalKit instead

I understand from the above discussion that some of this is in a private repo and I don't want to reveal any plans that Mapbox may have, but I'm curious what to expect in the open source vs. the closed source.