Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL
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[core][tile mode] Make sure only a single tile is used #16425
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pozdnyakov closed 4 years ago
In tile mode, we're supposed to have only one tile, which is achieved with provided camera options.
However, if camera options are not accurate enough more tile could be used, which could cause:
Now, if
mbgl::tileCover()
returns several tiles, only the first one is used (given that tiles are sorted by the distance to the camera center)