Closed ansis closed 7 years ago
Both of them had tile edges coincident with the viewport edge. This shifts the edges so that it's clear whether a tile is within viewport or not.
This is needed by my pr that changes how the projection matrix is calculated.
Both of them had tile edges coincident with the viewport edge. This shifts the edges so that it's clear whether a tile is within viewport or not.
This is needed by my pr that changes how the projection matrix is calculated.